



Dead players can block moving bricks using their body in Winchester's minigame, stopping them.The Cultist's blanks and armor will carry over into their past, giving them advantage over the protagonist during the final duel.At the end of the game, the Cultist manages to reach the escape ship, but is left behind by the other gungeoneers. The guns in the cultists past can run out of ammo, despite the game not showing the ammo counter.Īlongside the other gungeoneers, the Cultist must fight to escape the now collapsing Gungeon.If activated, the "increase speed when out of combat" effect will work for both players, since they technically are not fighting enemies and are at the Breach.Regardless of who wins the duel, the Cultist's alternate costume will be unlocked. If The Cultist wins the duel, they declare themself the hero only to realize that their actions could very well make them the villain. A few tables are also scattered around, as to provide cover during the fight. The Breach is completely devoid of any of the usual NPCs at this time and all doorways, including the entrance to the Gungeon, are blocked off. The two players are then allowed to move around The Breach, pick up a Magnum and fight each other to the death. Two pedestals each carrying a Magnum will have spawned, one behind the protagonist and one behind The Cultist. The Cultist will tell the protagonist that they are sick of being referred to as "Number 2" and will then challenge them to a duel over who the game's story will focus on. If The Gun That Can Kill The Past is used on The Cultist, they will be brought back to The Breach earlier that same day. Eventually, they come to the conclusion that what they want is to defeat player one and become the protagonist. However, their motives change over the course of what happens in the Gungeon as they are treated poorly by the NPCs. If a chest is destroyed, it revives the dead player without giving any pickups or Junk.īefore the Cultist enters the Gungeon, their reason for being there is probably to make their sibling take the blame for spilling grape juice on the couch, as stated in the Ammonomicon entry for the Dart Gun. It is recommended to check the chest's quality by looking at the map so that the players don't lose better grade chests for reviving, but instead using lower grade ones to do so. Keys are not required to open these chests. If a revival chest is opened, the dead player will pop out of it, the chest will be consumed, and other chests in the chamber will revert to normal. All unopened chests in the current chamber will turn into revival chests.
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In every case the dead player will be revived to full HP. There are three ways to revive a player in this mode.Items like Master Rounds and Yellow Chamber will still award a heart container on pickup, but it will not be filled with a heart. These items can be picked up by the surviving player, and items left on the ground may be taken by the Resourceful Rat. Players drop all of their guns and items on the ground upon death.The dead player also can't use normal blanks, if that player has them stored. The player turns gray once it's used and cannot use it again until they return to their normal blue color after several seconds. Dead players cannot do any standard player actions except moving and performing a short-range blank by pressing the respective button (or any button on console).For example, Witch Pistol's Chicken Arise synergy will make all players have larger bullets when held. Synergy effects will work with both players.When playing with The Gunslinger in co-op, Lich's Eye Bullets works with both players, effectively awarding both of them with every synergy upon gun pickup.Synergies can be shared between players.Passive item benefits are only given to the player who picks up the item.The same can be done with active items by holding G or "Up" respectively.This is usually done by holding F for a keyboard or holding the "Down" direction on the D-pad of the controller.Guns can be traded between the protagonist and the Cultist via gun dropping.There is an increased chance that a pickup spawns upon clearing a room.

You can talk to the Cultist near the selectable Gungeoneers to start co-op mode.
